Version 2.14.0
Better Workflow Studio has a larger canvas, colour-matched wires, ready-wired examples, a live practice test and a five-step guide to help you fix missing connections. The bottom status bar is gone from every page, and you can resize the window from any edge or corner or use the new full-screen button beside Close. Update settings now live on the update card, so the separate Updates page is gone. Send logs pictures are now full size and stored once, and the Model servers box in AI models no longer overlaps. Background mode and Mouse-safe mode are now one switch, Play in background, that never moves your mouse. The Play tab now offers Use <game> when a known game is open, with Choose game window as the main button. Teach this game is no longer on the Play tab. The Dry run / Live switch is now big and next to Start, asks once before going live, and shows a red LIVE badge.
- Bigger Workflow Studio
- Resize and full-screen window
- Update settings are easier to find
- Clearer pictures in shared logs
- Tidier AI settings
- Play without moving your mouse
- Choose your game more easily
- Clearer controls before you start
New New games get a local overlay setup preview with confirmed HUD boxes you can move or remove, alerts based on read values, and per-game learning. Smart mode shows a corner badge, expands for events, then folds away; Settings also offers Always on and Alerts only.
- Overlay sets itself up
- Choose when your overlay appears
Fixed Cookie Clicker buys buildings again under popups and overlays, ignores unreadable store names, and ranks guide picks by payback.
- Cookie Clicker buys work again
New Developer tab shows live logs, model timings, screen readings and decision traces, with local diagnostics, session replay and live tuning while safety controls stay locked.
- Developer tab shows live logs
New Optional "Approve the first new move" setting pauses each new kind of move per game for your Approve or Skip on Play.
- Approve new moves before playing
New Game-agnostic overlay over the game window with idle, strategy and combat layouts, real session values, STOP hint and Live/Dry run badge, toggle and layout override in Settings, plus an opt-in Allow AI play in online games switch (off by default).
- See game progress while playing
- Choose whether online games allow play
New quiet hours and sound toggles, mini mode with STOP, and session insight charts and summaries from real data.
- Choose quiet hours and sounds
- Smaller window while you play
- See your session progress
Fixed Frozen counters trigger fresh reads, saved ownership corrects stale store prices, full store scans refresh regularly, and unconfirmed buys clear cached readings. Cookie production reaches value and bulk purchase planning. Blank counts retain the last good value, missing store prices use saved ownership and game rules, and background input needs repeated readable evidence before mouse-safe play stops with a visible explanation.
- More reliable Cookie Clicker play
Better What's new, Activity, Anvil and Settings match the approved mockups with real data.
New Anvil turns chat instructions into rule cards you can accept or edit, and can answer questions about your game screen without touching it.
- Turn chat into game rules
- Ask questions about your game
Fixed Games, Learning and Campaign use real saved progress, scanned PDF guides support local OCR, and screen regions are suggested from any game.
Fixed Memory shows measured yields, game-file comparisons and recorded decisions, with honest verification and editable display overrides.
Fixed Your Profile page now shows your real play time, sessions, weekly chart, games, backups and milestones, and the right screen size and refresh rate.
Fixed Cookie Clicker chooses better-value buildings without waiting for routine AI advice, uses bulk buys when they remain good value, reuses store readings, and allows for cookies earned between save and screen readings. Fixes shifted building yields, stalled buying, frozen cookie counts and invalid CPS readings; Watch skips closed windows gracefully.
Better Send logs includes pictures of every main Nexus tab and Settings page, restores your view afterwards, and skips pictures while you play.
New Screen Map lets you mark the parts of a game screen to click, read, ignore or never touch, and checks your map before you play
Better Session logs make it easier to understand what happened during play
Better Nexus uses the Cookie Clicker guide and your cookie count to plan better buys
Fixed Workflow Studio blocks connect properly, the canvas moves smoothly, and the side panel tabs fit on smaller windows
Better A clearer Play dashboard shows your game, goals, and AI status together
Fixed Thin rows and text near the bottom of Cookie Clicker no longer look like menus
New Choose from more planning, chat, and screen-reading models
Fixed Fixed freezes, and Reset STOP now works every time
New Use LM Studio, llama.cpp or vLLM model servers, not just Ollama, chosen per job in Settings
Better Anvil chat is one clean column, with replies appearing as they are written
Fixed Nexus keeps track of any key or mouse button it is holding until it is sure it has been let go
Fixed Nexus checks STOP again right before it sends any input in the background
Better Clearer memory budget bars help you leave room for other apps
Better Memory opens as an easy list you can search and filter, with the sphere view as an option
New New Play controls with a clear status at the top
Better Smoother screen reading, so the app no longer stutters while it watches
Fixed Achievement popups no longer stop play
New Scan game files: Nexus can read your Cookie Clicker save to plan better buys
Better Workflow Studio is easier to use, with visible delete buttons, Undo, help and a short first-run guide
Better Play tells you when it is waiting for you to click the game window, and explains what Dry run means
Better Cookie Clicker play is steadier: Nexus finds the main screen reliably, reads prices more carefully and checks each buy went through
New A tray icon with Start, Pause and STOP, a status badge you can click through, a Pause hotkey, and a Send logs button
New Smarter play with danger, heal and retreat rules, learning by watching you, and side-by-side strategy tests
Fixed The game queue no longer stops or wipes a game that is already playing when you change settings or press Start again
Fixed Muted approval and safety steps in Workflow Studio still ask or check before anything runs, and STOP inside a custom step ends the whole run
Better Every game now runs through one shared play loop that waits until it is sure which screen it is on
Better Learning plans are refreshed on a steady schedule and change course when a plan is not working
New Performance shows GPU use on AMD and other graphics cards, and says unavailable instead of guessing
New Early groundwork (skeleton only, not playable yet) for Risk vs AI, Endless Space and Aim Lab
New The Farmer Was Replaced is supported: Nexus writes and runs farm scripts, reads errors and fixes its mistakes
Fixed Fixed several display and Watch issues, and game save files are now read in a safer way
New Training campaigns take a game through stages step by step, saving progress and asking your approval for each game
Fixed Nexus now learns from a move that ends the game, instead of forgetting it while the screen changes
Fixed Training campaigns refuse to start when STOP can't be read, launch only the game you approved, and won't count a test the AI already practised on
Fixed Cookie Clicker now finds store rows from visible text, keeps prices attached to the right row, asks vision to read unclear names, and can buy an affordable readable row even when its name is unknown.
Fixed Workflow Studio keeps missing numbers unknown and checks updated saved totals before allowing steps to run.
Better Cookie Clicker uses the user's guide and scanned building information when choosing buys, keeps affordable upgrades in its plans, shows store counts in Detection, and places the next-move marker correctly on wide or tall previews.
Better Learned rules show which ones are unused or stale, notice when a game updates, and use your game glossary
New Ask "Why did it do that?" while playing, get safety checks before Start, undo Forget, and turn on Low power
Fixed Cookie Clicker no longer lets a store row with an unreadable name beat a building whose value it knows; it only buys unnamed rows when nothing better is readable.
Better Campaign now shows the ten-game plan, recorded test evidence and checkpoints. Profile and Activity show clearer recorded progress, Anvil keeps separate chats with controls for what it can read, and Settings has separate sections, picture privacy, automatic updates and a ten-minute idle option. Missing measurements say unknown, and STOP and the input safety checks stay in place. Also new: Settings shows an Update now button on the Updates card when an update is ready, the Updates page lists the latest changes when an update has no notes, and the What's new popup shows the 8 newest real changes.
Fixed The What's new popup shows the latest changes in one scrolling list. Each card grows to fit its text, so nothing overlaps or gets cut off.
Fixed Cookie Clicker can buy buildings when store text cannot be read, using building prices and owned counts. Store reading recovers from a missed heading and logs its image size.
Better Nexus 2.8.0 brings learned-rule extras, Why did it do that?, safety checks before Start, undo for Forget and Low power